Changes for page Step 2: Functions

Last modified by Jef van Schendel on 2022/07/28 11:13

From version 3.2
edited by Jasper van der Waa
on 2022/07/15 13:42
Change comment: There is no comment for this version
To version 4.1
edited by Jasper van der Waa
on 2022/07/15 14:00
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -34,6 +34,19 @@
34 34  
35 35  What are its inputs, what are its outputs?
36 36  )))|(% style="width:348px" %)(((
37 +- Assist the coach to make burdens/barriers explicit through adaptive/context-aware questions over time to the patient.
38 +
39 +- To assist the coach during the consult with pointers what could be personal barriers/objections towards certain life style changes.
40 +
41 +- To provide friends/family with insights into the patients if allowed to involve them in the patient's required life style changes.
42 +
43 +- To assist the patient in overcoming their barriers towards a sustainable life style change by giving actionable advice (e.g., to join certain social apps, find a walking-buddy, etc.).
44 +
45 +- Nudge the patient when they should do or omit something that is tailored to their preferences, capabilities and objectives, and the recognition that these change over time.
46 +
47 +- Together with patient and coach set objectives to achieve.
48 +
49 +
37 37  
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39 39  - To MD: To monitor patients physiological data and through questionnaires.
... ... @@ -67,7 +67,13 @@
67 67  
68 68  //Interaction//
69 69  )))|(% style="width:279px" %)How do you expect the human to interact with these AI-functions? Does the human provide any input? (just a (high-level) description of interaction(s) is fine, e.g. “Actor A provides feedback in the form of tags”)|(% style="width:348px" %)(((
70 -
83 +- Chat bot for interactive/adaptive questionnaires with the patient.
84 +
85 +- Personalized compliments to keep patient motivated.
86 +
87 +- The 'new nudging'; a way of notifying the patient that they should do something or omit something in a way that is natural and non-obtrusive.
88 +
89 +- Gamification, potentially adapted to the patient's profile (emphasize competitiveness or coooperation for instance).
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72 72  Towards the patient to be always available and super personal.
73 73  )))