Changes for page Step 2: Functions
Last modified by Jef van Schendel on 2022/07/28 11:13
From version 3.2
edited by Jasper van der Waa
on 2022/07/15 13:42
on 2022/07/15 13:42
Change comment:
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To version 4.1
edited by Jasper van der Waa
on 2022/07/15 14:00
on 2022/07/15 14:00
Change comment:
There is no comment for this version
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... ... @@ -34,6 +34,19 @@ 34 34 35 35 What are its inputs, what are its outputs? 36 36 )))|(% style="width:348px" %)((( 37 +- Assist the coach to make burdens/barriers explicit through adaptive/context-aware questions over time to the patient. 38 + 39 +- To assist the coach during the consult with pointers what could be personal barriers/objections towards certain life style changes. 40 + 41 +- To provide friends/family with insights into the patients if allowed to involve them in the patient's required life style changes. 42 + 43 +- To assist the patient in overcoming their barriers towards a sustainable life style change by giving actionable advice (e.g., to join certain social apps, find a walking-buddy, etc.). 44 + 45 +- Nudge the patient when they should do or omit something that is tailored to their preferences, capabilities and objectives, and the recognition that these change over time. 46 + 47 +- Together with patient and coach set objectives to achieve. 48 + 49 + 37 37 38 38 )))|(% style="width:376px" %)((( 39 39 - To MD: To monitor patients physiological data and through questionnaires. ... ... @@ -67,7 +67,13 @@ 67 67 68 68 //Interaction// 69 69 )))|(% style="width:279px" %)How do you expect the human to interact with these AI-functions? Does the human provide any input? (just a (high-level) description of interaction(s) is fine, e.g. “Actor A provides feedback in the form of tags”)|(% style="width:348px" %)((( 70 - 83 +- Chat bot for interactive/adaptive questionnaires with the patient. 84 + 85 +- Personalized compliments to keep patient motivated. 86 + 87 +- The 'new nudging'; a way of notifying the patient that they should do something or omit something in a way that is natural and non-obtrusive. 88 + 89 +- Gamification, potentially adapted to the patient's profile (emphasize competitiveness or coooperation for instance). 71 71 )))|(% style="width:376px" %)((( 72 72 Towards the patient to be always available and super personal. 73 73 )))