Wiki source code of d. Use Cases
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2.1 | 1 | Use Cases are a complete description of what a system will do (functionality) |
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4 | |(% style="width:159px" %)Objective|(% style="width:598px" %)The “operational demand” that is (partially) met by the achievement of carrying out the use case, e.g., the mental fitness of the elderly. | ||
5 | |(% style="width:159px" %)TDP|(% style="width:598px" %)Where applicable, a reference to a Team Design Pattern (i.e., when the UC has a generic design problem for which an appropriate solution is available. | ||
6 | |(% style="width:159px" %)Actors|(% style="width:598px" %)Main human and technology actors with their roles (permissions, prohibitions & obligations), e.g., the Robot (quiz master) and the Person with Dementia (bingo player). | ||
7 | |(% style="width:159px" %)Pre-Condition|(% style="width:598px" %)The state of the environment, technology or human just before the functions are | ||
8 | activated, e.g., a PwD group is waiting for the bingo in the activity room... | ||
9 | |(% style="width:159px" %)Post-Condition|(% style="width:598px" %)The state of the environment, technology or human just after the functions were active, | ||
10 | e.g. every PwD that joined the bingo has a price... | ||
11 | |(% style="width:159px" %)Action Sequence|(% style="width:598px" %)A top-to-bottom description of an easy-to-understand and fairly typical action sequence | ||
12 | in which the actor’s goal is accomplished, and related to the function and claim. Several alternative(sub) action sequences can be included in the list. | ||
13 | ~1. <actions, incl. human-technology interactions> | ||
14 | 2. <actions, incl. human-technology interactions> | ||
15 | 3. ... | ||
16 | |(% style="width:159px" %)Interaction Flow|(% style="width:598px" %)Where applicable, a diagram that specifies the interaction flow. | ||
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