Changes for page d. Use Cases
Last modified by Dongxu Lu on 2022/12/22 11:53
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... ... @@ -1,0 +1,18 @@ 1 +Use Cases are a complete description of what a system will do (functionality) 2 + 3 +(% style="width:761px" %) 4 +|(% style="width:159px" %)Objective|(% style="width:598px" %)The “operational demand” that is (partially) met by the achievement of carrying out the use case, e.g., the mental fitness of the elderly. 5 +|(% style="width:159px" %)TDP|(% style="width:598px" %)Where applicable, a reference to a Team Design Pattern (i.e., when the UC has a generic design problem for which an appropriate solution is available. 6 +|(% style="width:159px" %)Actors|(% style="width:598px" %)Main human and technology actors with their roles (permissions, prohibitions & obligations), e.g., the Robot (quiz master) and the Person with Dementia (bingo player). 7 +|(% style="width:159px" %)Pre-Condition|(% style="width:598px" %)The state of the environment, technology or human just before the functions are 8 +activated, e.g., a PwD group is waiting for the bingo in the activity room... 9 +|(% style="width:159px" %)Post-Condition|(% style="width:598px" %)The state of the environment, technology or human just after the functions were active, 10 +e.g. every PwD that joined the bingo has a price... 11 +|(% style="width:159px" %)Action Sequence|(% style="width:598px" %)A top-to-bottom description of an easy-to-understand and fairly typical action sequence 12 +in which the actor’s goal is accomplished, and related to the function and claim. Several alternative(sub) action sequences can be included in the list. 13 +~1. <actions, incl. human-technology interactions> 14 +2. <actions, incl. human-technology interactions> 15 +3. ... 16 +|(% style="width:159px" %)Interaction Flow|(% style="width:598px" %)Where applicable, a diagram that specifies the interaction flow. 17 + 18 +