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Last modified by Mark Neerincx on 2025/04/17 14:02

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edited by Mark Neerincx
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edited by Dongxu Lu
on 2023/03/28 14:31
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24 24  
25 25  === **Method** ===
26 26  
27 -[[image:1707214691818-893.png||height="328" width="608"]]
27 +[[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]][[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]][[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]]**[[image:attach:SCE.PNG]]**
28 28  
29 -**Figure:** Socio-Cognitive Engineering method (SCE) with three main components (Foundation, Specification and Evaluation) and the underlying or abstracted behavioral & declarative design knowledge (resp. design patterns and ontology).
30 -
31 31  * The **Foundation **describes the
32 -** //Operational Demands// (e.g., stakeholders values and needs, problem scenarios, work context),
30 +** //Operational Demands// (e.g., stakeholders' values and needs, problem scenarios, work context),
33 33  ** //Technology //that will be used and/or (further) developed (e.g., cloud computing, AI frameworks) and
34 34  ** //Human Factors// knowledge that should be addressed in the design and evaluation of the technology to meet the operational demands.
35 35  * The **Specification **defines the
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36 36  ** //Objectives//: the target outcomes
37 37  ** //Use cases//: how the human-machine collaboration takes place, i.e., the structure and flow of actors' actions with the task allocations (who, when, where),
38 38  ** //Function //(requirement), i.e., what the machine shall do to serve the objectives in the corresponding use cases,
39 -** //Claim//, specifiying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why).
37 +** //Claim//, specifying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why).
40 40  * The **Evaluation **provides the outcomes of the tests with the Prototype and/or Simulation.
41 41  
42 -The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The identified human needs, generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Values**, **Design Patterns** and corresponding **Ontologies**.
40 +The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Design Patterns** and a corresponding **Ontology**.
43 43  
44 44  Detailed information on the methodology can be found in the [[publications section>>url:https://scetool.ewi.tudelft.nl/?q=node/5]] of this site.
45 45  
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