Changes for page 0. Wiki Socio-Cognitive Engineering
Last modified by Mark Neerincx on 2025/04/17 14:02
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... ... @@ -24,18 +24,8 @@ 24 24 25 25 === **Method** === 26 26 27 +[[image:1707214691818-893.png||height="328" width="608"]] 27 27 28 -[[image:/xwiki/bin/get/Main/?sheet=CKEditor.ResourceDispatcher&outputSyntax=plain&language=en&type=attach&typed=true&reference=SCE.PNG||height="396" width="750"]][[image:/xwiki/bin/get/Main/?sheet=CKEditor.ResourceDispatcher&outputSyntax=plain&language=en&typed=true&type=attach&reference=SCE.PNG||alt="SCE.PNG" data-xwiki-image-style-border="true" height="396" width="750"]][[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]][[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]]**[[image:attach:SCE.PNG]]** 29 - 30 -{{html}} 31 -</td> 32 -<td> 33 -<img src="https://xwiki.ewi.tudelft.nl/xwiki//xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1"> 34 -</td> 35 -</tr> 36 -</table> 37 -{{/html}} 38 - 39 39 **Figure:** Socio-Cognitive Engineering method (SCE) with three main components (Foundation, Specification and Evaluation) and the underlying or abstracted behavioral & declarative design knowledge (resp. design patterns and ontology). 40 40 41 41 * The **Foundation **describes the ... ... @@ -49,7 +49,7 @@ 49 49 ** //Claim//, specifiying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why). 50 50 * The **Evaluation **provides the outcomes of the tests with the Prototype and/or Simulation. 51 51 52 -The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Design Patterns** and acorresponding **Ontology**.42 +The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The identified human needs, generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Values**, **Design Patterns** and corresponding **Ontologies**. 53 53 54 54 Detailed information on the methodology can be found in the [[publications section>>url:https://scetool.ewi.tudelft.nl/?q=node/5]] of this site. 55 55
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