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Last modified by Mark Neerincx on 2025/04/17 14:02

From version 29.1
edited by Dongxu Lu
on 2023/04/20 20:59
Change comment: There is no comment for this version
To version 36.1
edited by Mark Neerincx
on 2024/02/09 16:47
Change comment: There is no comment for this version

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24 24  
25 25  === **Method** ===
26 26  
27 +[[image:1707214691818-893.png||height="328" width="608"]]
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28 -[[image:/xwiki/bin/get/Main/?sheet=CKEditor.ResourceDispatcher&outputSyntax=plain&language=en&type=attach&typed=true&reference=SCE.PNG||height="396" width="750"]][[image:/xwiki/bin/get/Main/?sheet=CKEditor.ResourceDispatcher&outputSyntax=plain&language=en&typed=true&type=attach&reference=SCE.PNG||alt="SCE.PNG" data-xwiki-image-style-border="true" height="396" width="750"]][[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]]**[[image:attach:SCE.PNG]]**
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32 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/download/21.%20Foundation%2002/WebHome/SCE.PNG?rev=1.1">
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37 37  **Figure:** Socio-Cognitive Engineering method (SCE) with three main components (Foundation, Specification and Evaluation) and the underlying or abstracted behavioral & declarative design knowledge (resp. design patterns and ontology).
38 38  
39 39  * The **Foundation **describes the
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47 47  ** //Claim//, specifiying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why).
48 48  * The **Evaluation **provides the outcomes of the tests with the Prototype and/or Simulation.
49 49  
50 -The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Design Patterns** and a corresponding **Ontology**.
42 +The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The identified human needs, generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Values**, **Design Patterns** and corresponding **Ontologies**.
51 51  
52 52  Detailed information on the methodology can be found in the [[publications section>>url:https://scetool.ewi.tudelft.nl/?q=node/5]] of this site.
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