Changes for page 0. Wiki Socio-Cognitive Engineering
Last modified by Mark Neerincx on 2025/04/17 14:02
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... ... @@ -24,20 +24,10 @@ 24 24 25 25 === **Method** === 26 26 27 -{{html}} 28 -<!-- Your HTML code here --> 29 -<table width='60%'> 30 -<tr> 31 -<td> 32 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/download/21.%20Foundation%2002/WebHome/SCE.PNG?rev=1.1"> 33 -</td> 34 -</tr> 35 -</table> 36 -{{/html}} 27 +[[image:/xwiki/bin/download/Main/WebHome/SCE.PNG?rev=1.1||alt="SCE.PNG"]]**[[image:attach:SCE.PNG]]** 37 37 38 -Figure: Socio-Cognitive Engineering method (SCE) with three main components (Foundation, Specification and Evaluation) and the underlying or abstracted behavioral & declarative design knowledge (resp. design patterns and ontology). 39 39 * The **Foundation **describes the 40 -** //Operational Demands// (e.g., stakeholders values and needs, problem scenarios, work context), 30 +** //Operational Demands// (e.g., stakeholders' values and needs, problem scenarios, work context), 41 41 ** //Technology //that will be used and/or (further) developed (e.g., cloud computing, AI frameworks) and 42 42 ** //Human Factors// knowledge that should be addressed in the design and evaluation of the technology to meet the operational demands. 43 43 * The **Specification **defines the ... ... @@ -44,7 +44,7 @@ 44 44 ** //Objectives//: the target outcomes 45 45 ** //Use cases//: how the human-machine collaboration takes place, i.e., the structure and flow of actors' actions with the task allocations (who, when, where), 46 46 ** //Function //(requirement), i.e., what the machine shall do to serve the objectives in the corresponding use cases, 47 -** //Claim//, specif iying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why).37 +** //Claim//, specifying the expected //Effect //of the situated Function (i.e., situated in the use case) to provide the justification (why). 48 48 * The **Evaluation **provides the outcomes of the tests with the Prototype and/or Simulation. 49 49 50 50 The SCE method is iterative in nature, which means that usually several cycles of designing and testing are required to eventually arrive at a prototype or simulation. The generated behavioral and declarative design knowledge is formalized and maintained for re-use and sharing via, respectively, **Design Patterns** and a corresponding **Ontology**.